I have pinned tabs in @zenbrowser@floss.social and sometimes I accidentally press the favicon which resets the tab back to it's pinned URL.
Is there a way to disable this behaviour?
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4.5.7
I have pinned tabs in @zenbrowser@floss.social and sometimes I accidentally press the favicon which resets the tab back to it's pinned URL.
Is there a way to disable this behaviour?
Playing with output on multiple screens for a possible #Godot app, and realised that while a device might have multiple monitors attached, if they're set to be a 'mirror' of the main monitor, then you effectively only have 1 screen. But Godot doesn't realise this... So I found a way to check it:
Silent Share v1.0.2 was just released:
https://github.com/NormPlum/SilentShare/releases/tag/1.0.2
It's an #Android #app that let's you share personal information with other people visually, so bystanders don't overhear (e.g. providing your phone number to lookup your account when making a purchase).
I've been learning about #Godot's export templates and compiling them to be smaller in size. I finally have a working export process which disables most of Godot's functionality (since my #Android app is very basic).
The original (unoptimised) APK file was 26MB. The new optimised one is 9MB!
What is the difference between #Godot's #scons options for reducing an export template's size, and generating/using a build profile?
For example, does having `"disable_3d": true` in a build profile negate the need for `disable_3d=yes` as an scons option?
https://docs.godotengine.org/en/stable/engine_details/development/compiling/optimizing_for_size.html
I just completed the 200th 'Daily Coding Challenge' by #freeCodeCamp.
https://github.com/NormPlum/freeCodeCamp_DailyCodingChallenges
(don't look at the code if you want to solve it yourself first)